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Getting Ready to Raid - In Order of Priority to be able to Raid
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Naxxramas Attunement - Required for CoreThis is the very first thing you should work on after leveling to 60 or transferring to the server.
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Depending on your Argent Dawn reputation, complete one of these quests: The Dread Citadel - Naxxramas
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Pick up the quest Echoes of War - Needed for T3 Gear
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Onyxia Attunement - Required for CoreAs with the Naxx attunement, you are unable to zone into Onyxia's Lair unless you have the attunement. Full Quest chain Link
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We need Ony heads to pop for world buffs during Naxx progression.
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Horde Quest Chain: Warlord's Command (Can be started at level 55)
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            Horde ONLY: Hold off on turning in the Quest: For the Horde. The buff can be used for progression.
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            Let Kurthos or any Officer know you have it available and you will most likely turn it in within a week.
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Alliance Quest Chain: Dragonkin Menace (Can be started at level 48)
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Completing these quests will give you Drakefire Amulet. If you have it in your bags, you will be able to zone into Onyxia's Lair.
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Nature Resistance Gear - Required for CoreIf you do not have nature resistance gear, we are unable to kill Viscidus (All) and Princess Huhuran (Melee Only).
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Melee/Tanks: Aim for 220 Nature Resistance unbuffed - over is better than under.
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Casters/Healers: Aim for 170 Nature Resistance unbuffed - over is better than under.
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Use the Primal BiS NR List for your class as a guide to pieces, but if you get others along the way adjust for your role.
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Pre-Raid Best in Slot Gear - Required for CoreUse the Primal Best in Slot spreadsheet for the best pre-raid gear for your class.
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Some pieces are harder to get than others. Try to prioritize the biggest upgrades and easier pieces first.
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Enchants - Required for CoreUse the Primal Best in Slot spreadsheet for enchant recommendations for your class.
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Enchants are very important. Loot Council prioritizes people who put in the effort to get enchants.
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Fire Resistance Gear (Melee/Tanks Only)If melee and tanks do not have fire resistance gear, we are unable to kill Four Horsemen.
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Melee/Tanks: Aim for 220 Fire Resistance unbuffed - over is better than under.
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Use the Primal BiS FR list for your class as a guide to pieces, but if you get others along the way adjust for your role.
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Frost Resistance GearIf you do not have frost resistance gear, we are unable to kill Sapphiron.
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Melee/Tanks: Aim for 220 Frost Resistance unbuffed - over is better than under.
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Casters/Healers: Aim for 170 Frost Resistance unbuffed - over is better than under.
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Use the Primal BiS FrR List for your class as a guide to pieces, but if you get others along the way adjust for your role.
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For crafted gear, have all the mats ready and speak to an officer before raid for the Frozen Runes.
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OtherOther than Naxx and Ony, no other attunements are required.
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Work on getting Consumables for your class and role.
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Ask in guild chat for help with quests. Ask any officer/lead if you have any questions. Ask Doda for specific healer questions
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Use the in-game calendar for dates and times of raids.
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Murmur Guild Bank Buy List can be viewed here
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Murmur Loot History can be viewed here
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Healer Consumables
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MandatoryRecommended for ProgressionRecommended for Max Stats
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TypeNameStatsNotes
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FoodSagefish Delight8 mp5 for 15 minutesGives Well Fed - takes 10 seconds for buff to appear
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FoodNightfin Soup10 mp5 for 10 minutesStacks with other food - Instant buff
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FoodRunn Tum Tuber Surprise10 intellect for 10 minutesStacks with other food - Instant buff
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FoodHot Smoked Bass10 spirit for 10 minutesDruids and Priests Only - Stacks with other food - Instant buff
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FoodPoached Sunscale Salmon6 health per 5 for 10 minutesStacks with other food - Instant buff
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FoodCooked Glossy Mightfish10 stamina for 10 minutesStacks with other food - Instant buff
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Drinks from DMNGordok Green Grog10 stamina for 15 minutes15 silver from Stomper Kreeg in DMN after tribute
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Drinks from DMNKreeg's Stout Beatdown25 spirit and negative 5 intellect for 15 minutesDruids and Priests Only - 15 silver from Stomper Kreeg in DMN after tribute
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OilBrilliant Mana Oil12 mp5 and 13 spellpower on weapon for 1 hour Persists through death - Not for Shamans because they have Earthliving
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Oil Brilliant Wizard Oil36 spellpower and 14 crit on weapon for 1 hour For throughput fights where mana is not an issue - Persists through death
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Flask/ElixirsFlask of Distilled Wisdom65 intellect for 1 hour Battle and Guardian - Persists through death
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Flask/ElixirsFlask of Supreme Power70 spellpower for 1 hourFor throughput fights - Battle and Guardian - Persists through death
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Flask/ElixirsCrystal Force30 spirit for 30 minutesGuardian Elixir
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Flask/ElixirsMageblood Elixir15 mp5 for 1 hourGuardian Elixir
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Flask/ElixirsGreater Arcane Elixir35 spellpower and 10 crit for 1 hourBattle Elixir
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Flask/ElixirsFlask of Chromatic Resistance25 resistance to all schools of magic for 1 hourNeeded for Sapphiron - Battle and Guardian - Persists through death
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ManaMajor Mana PotionRestores 1350 - 2250 mana
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ManaMajor Rejuvenation PotionRestores 1440 to 1760 mana and health
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ManaDark Rune Restores 900 to 1500 mana15 minute cooldown - Use before Demonic Rune - BoE - Scholo or AH
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ManaDemonic Rune Restores 900 to 1500 mana2 minute cooldown - Use after Dark Rune - BoP - Farm in Felwood
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Light's HopeGreater Mark of the Dawn30 stamina for 1 hourUnique 3 - Receive free from NPC in Light Hope Chapel
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Protection PotionGreater Fire Protection PotionAbsorbs 1950 to 3250 fire damage lasts 2 minutes
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Protection PotionGreater Nature Protection PotionAbsorbs 1950 to 3250 nature damage lasts 2 minutes
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Protection PotionGreater Shadow Protection PotionAbsorbs 1950 to 3250 shadow damage lasts 2 minutes
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Protection PotionGreater Arcane Protection PotionAbsorbs 1950 to 3250 arcane damagelasts 2 minutes
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Protection PotionGreater Frost Protection PotionAbsorbs 1950 to 3250 frost damage lasts 2 minutes
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