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ca 
 Post subject: Piemuffin City
PostPosted: 06 Mar 2011, 01:49 
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I have created a city called Piemuffin City. I am looking for some builders to help build some buildings for it!
I Have created a map that is 512x512x256. Veterans and up are able to build in this world as long as they stick to the main rules set here.

There are 5 zones (not the zones that are used to protect spawns or certain builds)in this map:
Red: Red is residential, build towers, or houses in these zones.
Blue: Blue is commercial, so build shops and office buildings in these zones.
Orange: Orange is recreational buildings, so build indoor swiming pools etc in these zones.
Green: Green is parks, so build any outdoor park in these zones.
Yellow: Yellow is indrustrial, so build factories/wharehouses in these zones.

If you do not build in theme for the zone you are in, your build will be deleted or moved to another map.

Too prevent a towerfest all zones are highlited in a wireframe cuboid. The height of the cuboid determines how high you must build.


You must stay within the height of the wireframe cuboid, or your build will be deleted or moved to another map.

Currently there is still unused space left over. That dosent mean you are allowed to build in the empty unzoned spaces. These areas will be filled in later, when a better view is presented for the indrustrial sector.

Attachment:
screenshot_20110305193603.png
screenshot_20110305193603.png [ 628.58 KiB | Viewed 25403 times ]

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Hi i'm patogy as much as you know,
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us 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 05:22 
i hope this turns out modern or ill have to request a city of my own.

but nonetheless ill make soemthing in the map and see if you enjoy it.


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us 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 05:24 
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Geek (943)
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Working on Papilionis Tower.

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au 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 05:30 
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Has no REAL life! (1662)
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I'll make a tower, and then make it 1 block higher than the wireframe.

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gb 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 05:36 
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Doesn't get out much (376)
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cool, if I think of something to contribute I'll put it in.

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au 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 06:01 
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Kinda hopeless, but improving (147)
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I'll help with the Factories etc


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us 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 16:33 
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Crap at posting (35)
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nice. some1 already passed the limit on a building though XD. Im making a residential building and i was wondering are you going to add more parks?

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gb 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 20:30 
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Crap at posting (29)
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I'll set to work on an indoor skydiving area in the Rec zone.

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us 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 22:05 
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Crap at posting (35)
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Once we finish with a build can we remove the barriers?

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ca 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 22:22 
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Geek (649)
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Once done, you can take the top and vertical part of the box, leave the base for street reference.

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Hi i'm patogy as much as you know,
I'm 19 years old and got a new car tommorow the Aston Martin DB9 :3


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gb 
 Post subject: Re: Piemuffin City
PostPosted: 06 Mar 2011, 22:47 
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Crap at posting (29)
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Scrathy wrote:
Once done, you can take the top and vertical part of the box, leave the base for street reference.
I've finished my indoor skydcatsiving area, you should come check it out!

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Planitia wrote:
Kick Appeal: SOMETHING
wut


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nl 
 Post subject: Re: Piemuffin City
PostPosted: 23 Mar 2011, 21:23 
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Has no REAL life! (1240)
can i have a big bleu box i wanna build the petronas Twin Towers :) and need Much, much space xD

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ca 
 Post subject: Re: Piemuffin City
PostPosted: 23 Mar 2011, 21:39 
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Geek (649)
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I already made the petronas twin towers, and there isnt enough space and height for it to fit in the map anyways...

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Hi i'm patogy as much as you know,
I'm 19 years old and got a new car tommorow the Aston Martin DB9 :3


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nl 
 Post subject: Re: Piemuffin City
PostPosted: 23 Mar 2011, 22:50 
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Has no REAL life! (1240)
owhh.... ferg told me that i can start building if builded one prototype tower... the map is high enough.

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<@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle


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us 
 Post subject: Re: Piemuffin City
PostPosted: 23 Mar 2011, 23:04 
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Geek (943)
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You can build it probably on one of the member or vet maps if you cuboid a hole in the ground to give yourself some more vertical clearance.

And yeah, it takes forever to cuboid at the lower ranks. If you've ever been to Member 18, you can see what I cuboided as builder (and the limit for builder was lower than both the member and vet limits, IIRC). For those without world-loading abilities, it's a over 100x100 (maybe 200x80, actually? 150x80?) hole in the ground maybe 6 blocks deep (maybe up to eight, but Iunno), then filled with sand, dirt, grass, everything for a landscape, then had a build added. However, that doesn't mean it's hard to clear out a fair chunk of ground area.

_________________
Close your eyes, but nothing changes. We all know what brings this on.
Close your eyes, still nothing changes. No one knows how to take it back.


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nl 
 Post subject: Re: Piemuffin City
PostPosted: 24 Mar 2011, 13:48 
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Has no REAL life! (1240)
if you maybe readed it i want to start a project called Dubai but i´m waiting for an answer for a while xD

_________________
<@UNICORN_XD> i are a goast
<@UNICORN_XD> yes, having exams this week has made me stupid
Whiskers: Shoegaze music is great music to poop to - I feel like I've just fought an epic battle


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us 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 03:40 
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Illiterate (12)
Can I make some Shops and Stuff (; (Blue)


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us 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 04:15 
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Geek (638)
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I want to build a nightclub, can you allot a good amount of land to an orange build area for me, maybe put my name on it, and tell me when its done? Or better yet, show me any place by buildings, maybe in the middle, that I can make a large flashy sign and underground entrance at... I would find a place for it myself, but it seems so structured...

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ca 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 13:32 
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Geek (649)
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UPDATE:
So far so good, the city is looking good. Right now there are 2 open areas left for a residential and commercial towers. There are lots of small commercial building plots left over.
And patogy I have moved your petronas twin towers, they are totally not to scale. (Considering I have already made them to scale)

Here is the latest picture, yes there is open space, but that is reserved for houses/ industrial area.
Attachment:
screenshot_20110331072624.png
screenshot_20110331072624.png [ 804.96 KiB | Viewed 25118 times ]

_________________
Quote:
Hi i'm patogy as much as you know,
I'm 19 years old and got a new car tommorow the Aston Martin DB9 :3


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gb 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 14:12 
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Kinda hopeless, but improving (144)
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I'd still like to build some form of factory/refinery/power station.


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nl 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 14:18 
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Nerdish, tbh. (484)
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Whats that pretty tower over there with the pink sign, looks awesome.

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ca 
 Post subject: Re: Piemuffin City
PostPosted: 31 Mar 2011, 14:58 
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Geek (649)
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Sanjar Khan wrote:
Whats that pretty tower over there with the pink sign, looks awesome.
Some random tower with an incompleted interior.

Smokey, I trust that you can do a good job so you can build near fbibrad's industrial park.

_________________
Quote:
Hi i'm patogy as much as you know,
I'm 19 years old and got a new car tommorow the Aston Martin DB9 :3


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it 
 Post subject: Re: Piemuffin City
PostPosted: 01 Apr 2011, 15:56 
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Crap at posting (38)
It looks good :)

Lets complete it :)


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gb 
 Post subject: Re: Piemuffin City
PostPosted: 04 Apr 2011, 22:52 
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Illiterate (8)
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I'll give it a go, looks great so far, probably the best city i've seen in mc so far.


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us 
 Post subject: Re: Piemuffin City
PostPosted: 10 May 2011, 20:25 
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Hmm, maybe not Illiterate (15)
I'll tackle the left over wide commercial build by the art exhibit/museum? grocery store

going to make it into a library, is it alright if I got one higher than the height limit on the outline frame?


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gb 
 Post subject: Re: Piemuffin City
PostPosted: 11 May 2011, 14:07 
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Hmm, maybe not Illiterate (15)
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Hmmm, I see nothing about stickbugs. Disappointment....


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