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Effective UI: The Art of Building Great User Experience in Software 1st Edition

3.6 out of 5 stars 24 ratings

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People expect effortless, engaging interaction with desktop and web applications, but producing software that generates enjoyable user experiences is much harder than many companies anticipate. With Effective UI, you'll learn proven user-experience strategies that will satisfy your clients and customers, drive business value, and increase brand strength.

This book shows you how to capture the collaborative and cooperative spirit among designers, engineers, and management required for building engaging software. You'll also learn valuable methods for maintaining focus throughout the process -- whether you're a product manager who needs a clear roadmap, a developer or designer looking for guidance and advocacy, or a businessperson who wants to understand and manage user-experience software initiatives.

Learn how to build software that will:

  • Generate engaging and interactive experiences between consumers and businesses, or between businesspeople and their information systems
  • Account for how people work with, think about, and consume information
  • Establish a richer means of collaboration and communication
  • Reduce frustration by streamlining complex tasks and creating processes that are more intuitive
  • Distinguish products, services, and brands to create a competitive advantage
  • Create scalable systems that adapt to changing user needs and behaviors


From the brand

Editorial Reviews

About the Author

Jonathan Anderson helped found EffectiveUI before becoming managing editor of UX Magazine, an online resource for user experience professionals and enthusiasts. In this role, Jonathan develops and oversees original content creation and sourcing that explores the maturing field of UX and details industry trends and emerging technologies.
John McRee is a lead information architect for EffectiveUI who brings more than a decade of experience to designing highly intuitive and engaging user interfaces. Specializing in design process management, user research, information architecture and interaction design, John has designed software for a diverse group of clients, including many Fortune 500 companies.
Robb Wilson is co-owner of UX Magazine and a technology research consultant for many Fortune 500 companies, including Qwest and National Geographic. An active member in the UX community, Robb's work affords him the unique opportunity to meld business strategy with creative processes and emerging technologies. He has worked as a creative executive at Time Warner and is an industry thought leader, providing innovative insight on emerging technologies and trends. Robb has founded four successful technology companies.

Product details

  • ASIN ‏ : ‎ 059615478X
  • Publisher ‏ : ‎ O'Reilly Media
  • Publication date ‏ : ‎ March 9, 2010
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 312 pages
  • ISBN-10 ‏ : ‎ 9780596154783
  • ISBN-13 ‏ : ‎ 978-0596154783
  • Item Weight ‏ : ‎ 1.7 pounds
  • Dimensions ‏ : ‎ 8 x 0.6 x 10 inches
  • Customer Reviews:
    3.6 out of 5 stars 24 ratings

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3.6 out of 5 stars
24 global ratings

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Top reviews from the United States

  • Reviewed in the United States on June 11, 2025
    Format: PaperbackVerified Purchase
    So much of this still plays now and is super helpful on management level. I’ve had a copy of this for a while and find myself coming back to it.
  • Reviewed in the United States on February 25, 2010
    Format: PaperbackVerified Purchase
    This book was not what I was looking for. This book tells you how to run your company or organization in such a way as to produce software or other products with good UX. It only vaguely covers what makes a good UX and what does not, so it really isn't useful to me. I feel like I'd find this on a middle manager's desk, not a software engineer or programmer's desk.

    To add insult to injury the wide margins, large font, and simplistic and unnecessary figures lean dangerously toward insulting.
    12 people found this helpful
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  • Reviewed in the United States on May 5, 2013
    Format: PaperbackVerified Purchase
    The content of the book is OK, I went to it expecting real tips for creating better user interfaces because of the title.
    However, the book is more of a book for managers to understand what is necessary to create a product with great user experience -- that it is a matter of creating the culture from the beginning and it's not really something you can just throw in later.
    2 people found this helpful
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  • Reviewed in the United States on March 9, 2010
    Format: PaperbackVerified Purchase
    The book is meant to be a review for project managers and executives who want to manage projects towards higher user adoption. The negative reviewers obviously have not taken the time to read the description and the purpose of the book.

    Funny, because I hear many designers and developers complain about how frustrated they are with mangers that don't understand how to manage software products towards user experience. Perhaps the negative reviewers would find value from the book if they handed it to their boss so everyone is on the same page.

    The most valuable review comes from Ira Laefsky, who is an independent expert in the field..
    14 people found this helpful
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  • Reviewed in the United States on February 24, 2010
    Format: PaperbackVerified Purchase
    If you are looking for a good book on UI design principles, methods, tips and tricks, with concrete examples and suggestions, then don't bother spending your money on this tome. It should have been titled "Effective PM (for beginners)", as it's almost exclusively about project management rather than UI design.

    If you are familiar with iterative development practices, agile, the perils of waterfall, requirements analysis, stakeholder relations, team building and the overall software project management process, then you will find nothing new in this book. The first few chapters read like a marketing brochure for the Effective UI consulting group. If you know little of these areas, or have a manager/stakeholder that you want to try to convert, then this book might provide some value as a high level introduction to software project management.

    To me, this was very disappointing. I have dozens and dozens of O'Reilly books, decades of SW dev experience from C-level on down, and this is the first O'Reilly book that I've purchased that I would send back (if that just wasn't worth the time/trouble to do so). I'll probably just give it to the Goodwill charity, and hope that someone can benefit from it.

    With it's current title, I rate this barely as a 1, and then only because they included some interesting, albeit barely relevant, quotes from Clausewitz and Sun Tzu. If they had changed the title to "Effective PM - An Introduction to Software Development management/practices" then it might rate a 3.

    O'Reilly dropped the ball on this one, IMO.
    34 people found this helpful
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  • Reviewed in the United States on January 9, 2016
    Format: PaperbackVerified Purchase
    Purchased for my husband, he loved it.
  • Reviewed in the United States on March 27, 2011
    Format: Paperback
    The authors of this book share many great insights into software project management, many of which I can confirm from my own experience. So why is the book called Effective UI? It does very little to describe tangible steps that need to be taken to introduce more effective design and development practices that will lead to better user experiences. Many insights the authors share such as "the raw materials that go into building a software product are the intelligence, ingenuity, and creativity of the team that builds it" risk sounding trite. Of course it is hard to fault the authors for sharing such insights because they may not be obvious to everyone. But I think it's fair to say that people thinking of buying this book will expect something quite different, as I did. In Chapter 7, for example, they describe how to map high-level workflows to help define requirements, making platform and framework choices, mapping interactions with external systems, defining business logic, how to use revision control and automated testing. Perhaps the authors felt it was necessary to cover these topics, even cursorily, but the topics really belong in a book called "Software Engineering" or "Software Project Management", not a book called "Effective UI". If someone you know has a copy of this book to borrow, you probably will not regret reading it, but I can't recommend buying the book as you will probably be getting something quite different than what you expect.
    13 people found this helpful
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Top reviews from other countries

  • M L Roach
    4.0 out of 5 stars Great book for running screen based projects
    Reviewed in the United Kingdom on February 25, 2015
    Format: PaperbackVerified Purchase
    Really great book - more about running screen based projects than the nitty gritty of developing UI / UX for a project.

    I found it a great read and keep it close by as a handy reference.