Saturday, June 07, 2025

Playdate Season 2, part two

Okay!  I come baring important news!  I think we've figured out a few things.  This week we only get two new games, so it's the two-a-week schedule I was anticipating.  And to make that work out, I'm FAIRLY sure that there's going to be a thirteenth game; that Blippo+ doesn't really "count" as such.  And we've learned about Blippo, also, because the videos have been UPDATED this week--there's new stuff.  This means, pretty clearly, that the video is streamed from the internet, not all in that one litle Playdate download (you very occasionally see "buffering" icons while the video freezes; at first I thought that might be the game just simulating lag, but it seems to be the real thing).  I find this vaguely deflating, somehow, but I'm still into it.  There's very noticably less new video this week, but apparently these two civilizations--the Bippos and the others whose name I'm blanking on--are going to be interacting in the future?  We'll see!

My only real concern here is: how is this going to be preserved?  Okay, so it's presumably set up so you start seeing new videos a week after you watch the first batch, and there should be (though I'm not sure if there actually is) some way to reset your "progress."  That's okay.  But what of the future, when Panic's servers are no more?  No company lasts forever!  And THEN how will people experience this?  Blah.  Well, I guess that's for the future generations to worry about.  Sucks to be them.  Us, too.  Well, GAMES!

The Whiteout

This here is an adventure game that effectively makes use of the Playdate's limitations to create a strong sense of atmosphere.  It's a post-apocalyptic thing, where you're a guy.  Wandering around.  Trying to survive.  It is NOT--thank Christ--a zombie apocalypse we're talking about here.  The idea is it just started snowing and now it's snowing forever.  Like Anna Kavan's novel Ice, sort of.  And I'm wondering whether that really WOULD wreck civilization.  There are places that rain, if not all the time then a LOT of it, and they seem okay.  The difference, you say, is that snow fucks up crops and things, which is true, but I think at this point we're talking more about plain ol' cold than snow, per se.  Regardless, the fact that it's not the same old thing is appreciated.

And the story really is pretty compelling, enough so to keep you playing.  We learn some stuff about the before-time from a girl's journal entries we find, and it's extremely well-written and (haha) chilling.  The puzzles aren't too hard, but there is a certain amount of that endemic adventure game activity of staggering around desperately looking for a thing that you can use on the thing to do the thing. 

The game's page says it has a "branching narrative based on your choices and actions," but I dunno--the game presented me with perhaps three choice total, and none of them seemed overly consequential.  I suppose there could be things I did in a certain way or a certain order that would have made a difference, but at no point did I perceive that I was making such a choice.  Oh well.  I'm satisfied enough with what I got, though the ending is admittedly a little abrupt--I don't know what I was expecting, but it was something maybe a little...more.

Still, enough complaining about a compelling game that shows how impressive you can get on this li'l console.

Wheelsprung

Here's this weeks action entry, a game where you play as a squirrel on a motorcycle collecting nuts.  Look, I don't really understand the premise that well; leave it be.

This game reminds me of one of the earlier Playdate hits, A Balanced Brew, in which you have to deliver coffee to people by unicycle.  Both of them require you to compensate for your vehicle's tendency to flip over and destroy you.  Also, they're both really good games.  Also, they're both too dang hard for me to get very far.  I really want to play more of this; even in the first few levels, I can see the insane bike physics, and imagine how fun and goofy this is going to get.  But, well, I am who I am.  That is all.


Sunday, June 01, 2025

Playdate Season 2, part one

Do you know the Playdate?  The most hipsterish gaming console there is?  It's a cute little yellow guy, with black-and-white graphics, the gimmick being that the system has a crank on the side, which games  can use or not use.  

When I first heard about it (from my brother, who had preordered one), I thought, the hell?  What's THIS madness?  What use have I for this little novelty thing?  I've enough games, thanks!  But my luddite tendencies were ultimately overcome by my lust for gadgetry (can those two impulses exist in the same person?), and I ordered one for myself.  And it really is a lovely little thing, with some fun games (and a lot of not-so-fun ones, but hey, swings and roundabouts).

Anyway, one thing about the system is when you buy one, you get a "season" of twenty-four games to go with it.  Initially, they were released on, I believe, a two-a-week schedule, so you'd have something new to play every week.  I think that's quite a cool idea, but unfortunately, I got my Playdate some time after release, so I didn't get to participate in the sense of discovery.  Darn!  Well, now there's a season two, starting just the other day (only twelve rather than twenty-four games, though we're also promised a "special surprise").  So I'm going to participate and report back here.  The first week consists of three games, which kinda bums me out; I think two a week is a good pace to draw things out a bit.  Whatever!  Okay, so these three games:

Dig Dig Dino 

This is the sort of game that really feels naturally at home on the Playdate.  You go on archelogical digs, each one constituting a single screen.  You dig around, collect money, resources, and dinosaur bones, upgrade your equipment, and participate in a neat little story presented via text descriptions.

This is not, to be clear, a complex game; the gameplay is limited and pretty close to unchanging.  I suppose there's a bit of strategy in that sometimes you have to clear large rocks overlapping other rocks to dig deeper, but really, you don't need to think about any of that to win.  Does it get a bit on the repetitive side?  Yeah, but I found that the gameplay loop of digging, upgrading, and reading cool descriptions compelling enough for me to see it through.  Probably a normal person would play it in little bursts rather than binging it.  Your mileage may vary.

I do have to say, though, I'm not too keen on the ending.  I know I know, it's just a silly little thing however you cut it, but I dunno.  Without spoiling anything, it ruined my sense of what I thought I was doing.  You may like it; that's fine.

Fulcrum Defender

This is an arcade game, from the makers of FTL and Into the Breach, of all things.  You control a circle in the center of the screen with a little shield protecting you; you have to use the crank to aim at an endless swarm of non-representational enemies coming at you.  Sort of a reverse Tempest.  When you get enough points kiling enemies (there are also point combos and things), you level up and get to choose between one of two new (randomized) abilities.  You goal is to last ten minutes (though the game continues after that); this is fairly easily-achieved on easy and normal modes, but hard has so much of a difficulty spike that easy and normal might as well just be considered practice.  My record is 1:41, and I'm skeptical that it'll get much better.

This is a satisfying, well-made game that wouldn't be possible (at least not in the same way) without the crank, which can be difficult to master but which allows for a great deal of precision.  Hell, I'll probably take a few more whacks at hard mode one of these days.

Protip: take the bullet-speed increase if you can; it makes aiming A LOT easier.  If you can get it to level two, bullets practically just appear on top of the enemies.  And if you can combine that with the double and then triple shot, you'll be a force to be reckoned with.

Blippo+

Oh man.  If there's any chance you're going to play this, I would strongly recommend stopping here and going in blind, as I did.  Well, LAST CHANCE.

I knew that the Playdate could do audiovideo (someone ported Steamboat Willie to the system in commemoration of its public-domain-ness).  But this takes it to quite another level.  What we have here is a TV network with numerous channels (all with an eighties or early-nineties aesthetic) to flip through.  You watch snippets of news, talk shows, sitcoms, cooking shows, financial reports, music videos, even the first scene of a softcore porn movie (SFW)--all with a slightly off-kilter, stilted, slightly Twin-Peaksy vibe.  And yes, all rendered in glorious black and white with full sound.  The production is very good, and the actors are fine (what an odd thing to put on your IMDB page).  

In addition to the video (how much? Less than an hour, surely, but I couldn't really say), there are a handful of little, I don't know, bulletin boards with cryptic messages.  But that's about it.  There's a vague background story about aliens with a fun metafictional aspect (are there "peedees" on other planets?).  And that's...it?  Is there a metagame here to figuring out what to do?  There may be, but if there is, I'm completely in the dark.  I watched through most of the video a second time to try to glean something new, but no dice.

Or, it could just be a playful, inscrutable art object.  And if so--great!  I feel like given all the video, this has to have been the most expensive Playdate game (or "game") to produce.  And there's sure as hell no profit motive, given the system's tiny userbase.  I really appreciate that they did it.

Friday, April 18, 2025

Heimito von Doderer, The Demons (1956)

Okay, so I read this!  Let's not pay any heed to how long it took.  I mean, I suppose it's not that bad, comparatively, but dude, I read all of Proust (which is something like four times as long) in less time than this.  Still, it IS long--this two-volume edition is about sixteen hundred pages, though it's worth noting that that's with a surprisingly large font--with one more like The Man without Qualities, it'd probably be more like thirteen hundred.

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Tuesday, December 31, 2024

Heimito von Doderer, The Strudlhof Steps (1951)

Look there's an elephant in the room, so let's get that over with first: yes, Doderer was a capital-N Nazi. This, unfortunately, is true. He joined the party in 1932, for reasons that seem a little obscure; no one seems to be able to say whether it was just because he wanted to get in with the Nazi establishment to benefit his nascent writing career, or whether it was actual ideology--but at any rate, a whole lot of people who would know testify to his disillusionment with the party as of 1940, and his remorse for getting involved, so, I mean. When his work started to appear in English, a lot of reviewers seem to have started from one point--"Nazi"--and used that to basically make up narratives for his work that simply aren't there. If you would prefer to disassociate yourself from anyone who was a Nazi, I understand. But to me, personally, this he's too interesting an author to pass up.  Also, I DO believe in redemption, even for three-time Trump voters, in the extremely unlikely even that they're repentant and willing to do their best to make amends, so come on.

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Sunday, November 17, 2024

Robert Musil, The Man Without Qualities

 So before I read this, I read another, wholly unrelated novel, That Awful Mess on the Via Merulana, by Carlo Emilio Gadda.  It's considered one of the great Italian novels, or so they say; a sort of existential murder mystery.  I ended up not caring for it that much; you can see what people see in it, but there is just SO MUCH endless digression to god knows what point, that in the end I thought it was just okay.  

But my point is, it's also a very dense novel.  So before I started I thought, self, if you're going to tackle this, you've gotta be disciplined about it.  You  can't just fuck around and take six months to finish it and get little out of it.  So, I was: I read it in a week or so, and I felt quite good about that, because I feel like my literary interest, for whatever reason, was waning a bit; now I feel good about it again.  So anyway, feeling thus refreshed, I decided, what the fuck, I will tackle this German novel that is seventeen hundred seventy-four pages of small, densely-set text.  It's one of those books I knew about and vaguely wanted to have read for quite a while, but after Proust, I wasn't sure I had it in me to tackled another meganovel.  But it turns out I did!  In almost exactly two months.  Boom.

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Wednesday, August 21, 2024

G.F. Gravenson, The Sweetmeat Saga: The Epic Story of the Sixties (1971)

I'll tell you one thing: I'm pretty sure I've never read a novel in this physical format before.  The book is large; slightly smaller than an 8 1/2'x11' paper, but about the size of an academic workbook.  I guess I don't really have anything to say about that; it's just an interesting thing.  To me.  Though to nitpick, I have to admit, I'm not a huge fan of that eyeball-searing neon-green-and-salmon-pink color scheme.  The original was like this:

I kinda do prefer it like that in every way.

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Monday, August 19, 2024

Andy Prieboy, White Trash Wins Lotto

So after Prieboy released his second solo album, Sins of Our Fathers (1995), he kind of disappeared for a while, so far as the casual bystander could see, until he started releasing his own material in 2009. Interesting career path. One thing we knew was that in the late nineties-ish, he created this musical, about an Axl-Rose-esque figure making his way in LA's burgeoning metal scene, but this was very tantalizing, because there was almost no evidence online that it ever existed: a few archived contemporaneous newspaper reviews and a clip of an abridged version of one song as performed by the cast on the Conan O'Brien show (O'Brien had seen and liked it). You sort of think something like this would HAVE to be available somehow somewhere, and the fact that it wasn't made it seem like lost media--and indeed, was, until just this spring Prieboy gave everyone an amazing surprise by releasing a painstakingly cleaned-up and remastered version taken from aging tapes--so now we can all hear what we were missing.

For whatever reason, I didn't get around to actually listening to it a week or so ago. With something like this there' always a certain amount of tension: this is SUCH a long-awaited thing, but what if I don't like it? What a dang let-down that'll be. But HOLY GOD IS THIS GOOD. I must've listened to it, I don't know, a dozen times at this point? And I feel like I want to talk about it in detail.

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