Playdate Season 2, part two
Okay! I come baring important news! I think we've figured out a few things. This week we only get two new games, so it's the two-a-week schedule I was anticipating. And to make that work out, I'm FAIRLY sure that there's going to be a thirteenth game; that Blippo+ doesn't really "count" as such. And we've learned about Blippo, also, because the videos have been UPDATED this week--there's new stuff. This means, pretty clearly, that the video is streamed from the internet, not all in that one litle Playdate download (you very occasionally see "buffering" icons while the video freezes; at first I thought that might be the game just simulating lag, but it seems to be the real thing). I find this vaguely deflating, somehow, but I'm still into it. There's very noticably less new video this week, but apparently these two civilizations--the Bippos and the others whose name I'm blanking on--are going to be interacting in the future? We'll see!
My only real concern here is: how is this going to be preserved? Okay, so it's presumably set up so you start seeing new videos a week after you watch the first batch, and there should be (though I'm not sure if there actually is) some way to reset your "progress." That's okay. But what of the future, when Panic's servers are no more? No company lasts forever! And THEN how will people experience this? Blah. Well, I guess that's for the future generations to worry about. Sucks to be them. Us, too. Well, GAMES!
This here is an adventure game that effectively makes use of the Playdate's limitations to create a strong sense of atmosphere. It's a post-apocalyptic thing, where you're a guy. Wandering around. Trying to survive. It is NOT--thank Christ--a zombie apocalypse we're talking about here. The idea is it just started snowing and now it's snowing forever. Like Anna Kavan's novel Ice, sort of. And I'm wondering whether that really WOULD wreck civilization. There are places that rain, if not all the time then a LOT of it, and they seem okay. The difference, you say, is that snow fucks up crops and things, which is true, but I think at this point we're talking more about plain ol' cold than snow, per se. Regardless, the fact that it's not the same old thing is appreciated.
And the story really is pretty compelling, enough so to keep you playing. We learn some stuff about the before-time from a girl's journal entries we find, and it's extremely well-written and (haha) chilling. The puzzles aren't too hard, but there is a certain amount of that endemic adventure game activity of staggering around desperately looking for a thing that you can use on the thing to do the thing.
The game's page says it has a "branching narrative based on your choices and actions," but I dunno--the game presented me with perhaps three choice total, and none of them seemed overly consequential. I suppose there could be things I did in a certain way or a certain order that would have made a difference, but at no point did I perceive that I was making such a choice. Oh well. I'm satisfied enough with what I got, though the ending is admittedly a little abrupt--I don't know what I was expecting, but it was something maybe a little...more.
Still, enough complaining about a compelling game that shows how impressive you can get on this li'l console.
Here's this weeks action entry, a game where you play as a squirrel on a motorcycle collecting nuts. Look, I don't really understand the premise that well; leave it be.
This game reminds me of one of the earlier Playdate hits, A Balanced Brew, in which you have to deliver coffee to people by unicycle. Both of them require you to compensate for your vehicle's tendency to flip over and destroy you. Also, they're both really good games. Also, they're both too dang hard for me to get very far. I really want to play more of this; even in the first few levels, I can see the insane bike physics, and imagine how fun and goofy this is going to get. But, well, I am who I am. That is all.