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COORDINATE ARROWS
– Digits on an arrow spell out the coordinates for the digit that is their sum
– The row number is written on the start of the arrow, the column number is written on the arrow tip (if for example an arrow looks like this: -1 4-> then there must be a 5 in r1c4)
– All the arrows must correspond to different coordinates
– Digits may repeat on an arrow if allowed by other rules

SKYSCRAPERS (row 0 and column 0)
– Imagine the digits in the grid as skyscrapers with heights corresponding to their values. Numbers outside the grid show how many digits that can be seen in the corresponding row/column. Taller buildings hide shorter buildings
– None of the actual numbers, if any, are given; they would need to be deduced by the solver
– For the purpose of skyscraper counting, the digit 0 is null (does not count as a skyscraper)

DOPPELGANGER
– Every row, column, and box contains the digit 0 always, as well as eight out of the nine digits from 1 to 9 (ie, it's missing one digit that is not 0)
– No two row, no two column, and no two box may be missing the same digit
– For each 0 in the grid, the digits missing in its row, its column, and its box must be three different digits
– A zero always acts as itself (ie, the lowest possible value), regardless of what digits it's replacing in its box, row and column

INEQUALITY
– The inequality symbol points to the smaller digit of the domino it covers
CTRL + z CTRL + y Erase elements that belongs to the selected mode Erase problem or solution grid

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Mode: Box